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Health Checks
Tournaments
Create Tournament
Open Content Reports
Recent Errors (last 24h)
High Balance Players
IDNameCoinsMatchesStatusAction
High Volume Last 24h (≥50 matches)
IDNameMatches (24h)StatusAction
Page 1
IDNameCoinsPowerCreatedStatusActions
Player Details
Active Configurations
Candidates
IDGame TypeEdgeGames/EvalCreatedActions
Import Candidates
Maintenance
Win Rate Over Time (UTC days)
Win Rate by Game Type
Win Rate by Config
AI Profile Comparison (active & candidate)
Win Rate by Config & Game Mode
Game TypeConfig IDGamesWinsWin RateDurak Rate
Note: matches are recorded as bot-won / bot-lost only. The data does not distinguish human vs. bot opponents, so a "vs humans vs bots" split is not shown.
Derived Rates
Endgame Fallback Rate Over Time (UTC days)
Low-Compute Cap Rate Over Time (UTC days)
Daily Breakdown
DayBot MovesSolved (exact)FallbacksFallback %Low-Compute CapsAnomalies
Endgame solve/fallback rates are shares of endgame attempts; cap and anomaly rates are shares of all bot moves. Counters accumulate in memory during a match and are flushed once at settlement, so an in-progress match contributes nothing until it finishes.